C++ Russia
Saint-Petersburg, Russia
April 19-21 2018

27
great speakers
1250
minutes
for experienced
developers

About

C++ Russia with bliny and matryoshkas! With great guests from around the world for two days. The conference is for experienced developers!

Location: Saint Petersburg, Park Inn Pribaltiyskaya Hotel.

So far we held conferences in several cities in Russia: Moscow, Saint-Petersburg, Yekaterinburg, Nizhny Novgorod, Kazan, Tomsk and Saratov. We invite speakers from variety of cities and from other countries as well.

Keynote speaker will be Jon Kalb, the C++ developer with 25-years of expirience.
During that time he was programming with C++ for Amazon, Apple, Dow Chemical, Intuit, Lotus, Microsoft, Netscape, Sun, Yahoo!, and a couple of companies you've never heard about. Jon is the chairman of CppCon and the author of the "C++ Today: The Beast is Back" book.

Talks

20/04/18
Track A
16:00 - 17:00
Viktor Kirilov
Viktor Kirilov
Interactive C++ Compilation (REPL): The Lean Way

Ever wanted to modify some value or execute some statement while your C++ program is running just to test something out - not trivial or possible with a debugger? Scripting languages have a REPL (read-eval-print-loop). The closest thing C++ has is cling (developed by researchers at CERN) but it is built on top of LLVM and is very cumbersome to set up. RCRL (Read-Compile-Run-Loop) is a demo project showcasing an innovative approach to doing runtime C++ compilation in a platform and compiler agnostic way which can be easily embedded. In this presentation we will see how to use it, how it works and how it can be modified and integrated into any application and workflow.

Slides in pdf

20/04/18
Track A
12:45 - 13:45
Arno Schödl
Arno Schödl
From Iterators To Ranges — The Upcoming Evolution Of the Standard Library

Pairs of iterators are ubiquitous throughout the C++ library. It is generally accepted that combining such a pair into a single entity usually termed Range delivers more concise and readable code. Defining the precise semantics of such Range concept proves surprisingly tricky, however. Theoretical considerations conflict with practical ones. Some design goals are mutually incompatible altogether.

20/04/18
Track A
18:00 - 19:00
Andrei Alexandrescu
Andrei Alexandrescu
Fastware

Optimization — making code faster — is an essential ingredient of modern computing. The speed of light is limited, so we're unable to increase computer clock speed anymore; in other news, the matter is composed of discrete atoms so we can't make circuits much smaller than they already are. That means more speed for essential tasks — ranging from speech recognition to self-driving cars to General Artificial Intelligence — is to be found in people's minds.

This talk discusses, with simple examples, a few algorithm design principles that can be applied consistently to improve, or sometimes entirely redesign, algorithms for better performance.

21/04/18
Track A
17:00 - 18:00
Simon Brand
Simon Brand
Modern C++ Parallelism from CPU to GPU

Parallel programming can be used to take advantage of multi-core and heterogeneous architectures and can significantly increase the performance of software. Modern C++ has gone a long way to making parallel programming easier and more accessible; providing both high-level and low-level abstractions. C++17 takes this further by providing high level parallel algorithms, and much more is expected in C++20. This talk will give an overview of the current parallelism utilities available, and look to the future of how GPUs and heterogeneous systems can be supported through new standard library features and other standards like SYCL.

Slides in pdf

20/04/18
Track A
13:45 - 14:45
Jonathan Boccara
Jonathan Boccara
105 STL Algorithms in Less Than an Hour

We are all aware that we should know the STL algorithms. Including them in our designs allows us to make our code more expressive and more robust. And sometimes, in a spectacular way.

But do you know your STL algorithms?

In this talk, you'll see the 105 algorithms that the STL currently has, including those added in C++11 and C++17. But more than just a listing, the point of this talk is to present the different groups of algorithms, the patterns they form in the STL, and how the algorithms relate together.

This kind of big picture is the best way I know to actually remember them all, and constitute a toolbox chock-full of ways to make our code more expressive and more robust.

Slides in pdf

20/04/18
Track A
17:00 - 18:00
Victor Ciura
Victor Ciura
Enough string_view to hang ourselves

Wouldn’t it be nice if we had a standard C++ type to represent strings ? Oh, wait... we do: std::string. Wouldn’t it be nice if we could use that standard type throughout our whole application/project ? Well… we can’t ! Unless we’re writing a console app or a service. But, if we’re writing an app with GUI or interacting with modern OS APIs, chances are that we’ll need to deal with at least one other non-standard C++ string type. Depending on the platform and project, it may be CString from MFC or ATL, Platform::String from WinRT, QString from Qt, wxString from wxWidgets, etc. Oh, let’s not forget our old friend const char*, better yet const wchar_t* for the C family of APIs…

So we ended up with two string types in our codebase. OK, that’s manageable: we stick with std::string for all platform independent code and convert back-and-forth to the other XString when interacting with system APIs or GUI code. We’ll make some unnecessary copies when crossing this bridge and we’ll end up with some funny looking functions juggling two types of strings; but that’s glue code, anyway… right?

It’s a good plan... until our project grows and we accumulate lots of string utilities and algorithms. Do we restrict those algorithmic goodies to std::string ? Do we fallback on the common denominator const char* and lose the type/memory safety of our C++ type ? Is C++17 std::string_view the answer to all our string problems ?

We’ll try to explore our options, together, with a case study on a 15 year old Windows application: Advanced Installer (www.advancedinstaller.com) - an actively developed C++ project, modernized to C++17, thanks to clang-tidy and “Clang Power Tools” (www.clangpowertools.com).

Slides in pdf

Schedule

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Contacts

Location: Saint Petersburg, Park Inn Pribaltiyskaya Hotel.

If you have any questions,
please ask them via phone or email

+7 (905) 292-77-13